Tuesday, September 8, 2009

Twin Cobra II 1CC + high score #1 (and probably final)


If you have ever read this blog, you know I'm: A) a fan of old school games and B) a fan of Toaplan. I knew that Takumi, one of the few companies to start up with ex-Toaplan employees after they shut their doors in 1994 had created a sequel to Toaplan's Twin Cobra, but I didn't get into it the first time I played it and just left it sitting to the side.

Going back through some of the titles I have on my new NEC + PC gaming system, I found Twin Cobra II and decided to give it a try and while its pretty fun, it might just be the easiest game I have ever played.

That's not to say its a bad game. It's actually pretty fun, feeling more like a Raiden title than a traditional Toaplan one, but one that feels like a good, old school shmup. The soundtrack is incredibly forgetable, with weak stage music similar to that of the Gigawing titles. The sound effects are ok, but lack that solid feeling of Toaplan's better efforts.


It took me about ten or fifteen play throughs and I 1CC'd it with an end score of 7,830,040. Pretty weak, but I'm not sure when I'll get back to playing it. Like I said, its not bad, but it lacks excitement and a good driving soundtrack. It's kind hard to die after a while and it almost seems like the game is too easy when you have a few sections memorized. You also get a crazy amount of bombs, which can double in strength once you fill your bomb counter full to five.

One of the best parts of the game is one of the sound effects when the game rotates the attract screen to the high score board - it sounds vaguely like Tron and Tron is good.

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