Showing posts with label Dogyuun. Show all posts
Showing posts with label Dogyuun. Show all posts

Sunday, April 12, 2009

Dogyuun high score #2

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I think this is one of Toaplan's best efforts. I really like the music, I really like the atmosphere, I like the graphics and I am enjoying the hell out of the gameplay.

I finally got through the third boss without dying and noticed that there is rank in the game! It can get pretty tough - enemies shoot faster and faster bullets the longer you go without dying. Once I did die, it went back to normal. It's pretty much the same as the rank in V-V.

Made it all the way to the boss of stage 4 and tanked it to set a new high score of 1,111,970.

Saturday, April 11, 2009

Dogyuun high score #1

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I keep moving from game to game this week, but I needed a change from Batsugun and Twin Cobra.

When I got this a few months back, I played it a few times, but got hooked on V-V for a while and didn't put moch more time into it, so this is the first time I have really played it for score.

This has to be one of Toaplan's best. Not only is the music fantastic, the graphics are by none other than Joker Jun and really look fantastic. There's a number of places where the parallax scrolling uncovers things in the background and your eyes are drawn to the beautifully detailed sprite buildings and futuristic citys that roll beneath your ship.

So, I figured this is as good a score as any for the first night of serious play. There is apparently 4 loops (!) and 8 stages per loop, so its a pretty long game, but fantastic nonetheless.

My best credit for the night got me a final score of 1,039,350, dying at the stage 3 boss. I ended up credit feeding a few runs to learn his patterns, so I might be hitting the fourth stage soon with any luck.

Monday, February 23, 2009

New PCB's: V-V & Dogyuun - Toaplan

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I have become a huge fan of Toaplan's stuff recently, playing Twin Cobra, Tatsujin and many of their later titles, with the seminal Batsugun rounding out the fantasticness. Having played V-V in mame, I really enjoyed it and wanted to source a pcb and finally found one.

The game is excellent, with a Gradius like power-up system or the option (once you enter a code) to play 'Bomber Mode,' which is actually the version the the US got as Grindstormer.

I have a handful of credits in on it and the game gets brutally difficult pretty quick. There's some form of rank in the game, but it doens't seem to make that big of a difference through the 3rd stage, which is as far as I can get on a single credit.

The sounds and music are also excellent and simple, definately old school, but great nonetheless. I'm looking for ward to putting more time into this after the Chicagoland Winter Carnival '09, which happens this Saturday.

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Dugyuun is one of the later Toaplan titles and as such it has awesome artwork and you can definately see the progression towards making Donpachi. The game itself is really fun but also super hard, with a 'one option' power-up system that puts you at full power on one shot pick up. There's also a slew of shot types with different homing, laser and streaming electricity shots to choose from. I have only played a dozen or so credits, but it does take some getting use to.

Both games are pretty deep and alot of fun. There should be many hours of STG happiness ahead.