Friday, December 7, 2012

Omega Fighter high score #3 - and second loop!




Man, I'm on a roll! After I finish got to the second lop in DDP, I popped on Sky Shark for a bit, got bored of it and popped in Omega Fighter Special and tried to up my high score. I hit 5.9 and 6.2 million and got so close to completing the loop - making it to the end of stage 8 a few times - I knew if I kept on it, I'd make it. Well, about 30 credits later, I did it! 7,370,700.

The last three stages are damn near impossibly with out being powered up but in stage 8, you get a chance to earn powerups - something you cannot do in stage 7, so if you can survive till the last stage and hold a red bomb heading into the boss - you got it made!

I made it about a stage and a half into the loop as the bullets are much faster and much harder to dodge - especially from the turrets. I also noticed I didn't have any lives left after suiciding on the stage 1 boss for the million bonus, so that might have been a dumb move.

Omega Fighter Special is such a great game, one of only two proximity scoring games I can think of, with Ketsui being the other. UPL's best by far.

Saturday, December 1, 2012

Dodonpachi - high score #8 - 67,086,640 - and second loop!


Finally! After a few dozen runs over the last month, I finally made the second loop! I'm super stoked. The run was far from perfect and did have me playing just for the loop rather than pushing score (though I was hoping for 70 mill), but it all came together. I finished the first loop with over 50 mill and a 386 max hit count, which felt awesome.

The loop is pretty wild in terms of bullet count, but it also does allow for a longer timer on the hit meter, so chaining is easier - if you can avoid all the masses of bullets. I made it to 2-3, losing my last life right before the carrier with the 1-up. I literally died right at the last part of the ship that houses it and I was a bit bummed, but I'm pretty sure things would not have gone well against the stage 3 boss in the second loop. As it was, the stage 2 boss ended in a bomb fest - that tank gets brutal!

I'm not sure if I will go right back to this or not right now as this was my long term goal. I'd like to break 100 mill at some point, but that means chaining or building the multiplier and my chains need a lot of work. Working the multiplier will be a lot harder as it means very selective bombing to keep the multiplier up - and most likely a no-miss, no-hit run up through 1-5.

Think I'm gonna go celebrate!

Tuesday, November 20, 2012

Dodonpachi - progress for that second loop!


Man, I wish I had more time to work on this! I have been pretty busy socially lately and haven't been able to devote much time to DDP, but the time I have devoted has not been in vain.

Numerous times, I have made the requirements for the second loop, only to have the wheels come off and lose like say, three lives on the third stage end boss or something equally silly. I have scored over 50 mil a few times now, gotten over 350 hits many times and I just need to have a day I can run through the game a few times in a row and make it happen!

I am still suprised at the fact that I still enjoy the hell out of this game after so many credits on it. I usually get fairly bored after a while and move on, but I cannot get this out of the cab!

Thursday, October 25, 2012

Tatsujin high score #2


Man, now that I have an autofire circuit with a split autofire (A with autofire and regular A) wiring harness, I can finally attack this board with some seriousness. I finally blew past my old sticking point around area 90 and though I didn't make it much farther, progress is coming fast. It's brutal and fun at the same time, a great Toaplan title, but I already feel the pull of DDP after getting very close to the second loop a few weeks ago at caldwerts.

Thursday, October 18, 2012

1942 high score #1 (and final) NES


This past weekend I was at caldwert's place in St. Louis and while the meet was totally fun, Friday night was all about this marathon score of 1942, a game I played a bunch as a kid and constantly lost after like 3-4 stages. I think my best was stage 27 back in the day.

Like Castlevania, I thought it was an impossible game to beat. I mean, 32 stages? Too daunting for a kid.

At caldwert's on Friday, we were going through a massive box of Famicom games he just picked up and checking them out and ran across this, laughed and put it in, remembering my dissapointment as a kid.

I died a few times in the first few stages, coming precipitously close to a game over and then - I kind of got the hang of it. I plower through to the 20's, with Bob coming by every few minutes to check on my progress. I wfoulnd the bosses along the way who fired small bullet spreads and got their pattern down and plowed on. I made it into the teens, then declared if I rolled the counter, I would stop playing as it was taking some serious time away from enjoying other great games in the pile.

I counter stopped it and decided to go on and beat the game, seeing the ending screen on my first try of the game in 20 years and man, it was satisfying. The ending screen was short with simple "Congratulation" and some text and then a game over. I finished with 10 lives (which I think is the max) and a big smile. I love taking down games from my childhood.


Wednesday, August 29, 2012

Thunder Dragon 2/Big Bang high score #4


I was struggling for some time at around 1,49X,XXX and finally broke through, getting to the end boss of stage 6 and eating it very quickly. Right now, I am pretty addicted to this one - lots of fun, not nearly as hard as I remember it. There are 8 total stages and I have credit fed to the end a few times now, learning the later stages and trying to get the hang of the end boss.

I forgot to mention it in my previous posts, but the music here is done by none other than Manabu Namiki of Cave/Basicscape fame and its really good. I know now why i like this game - its because its fantastic. Not triple A, first party fantastic, but damn close.

Sunday, August 26, 2012

New PCB: Thunder Dragon 2/Big Bang - NMK 1993 and high score #3


I suppose as one gets older, they gain some perspective and are willing to try things they previously thought were a bad idea or just plain crappy or maybe, just something they didn't fully understand till they got older. This is the case with NMK and UPL titles for me. Back in the day, I just thought they were crappy, Toaplan-esque rip-offs and didn't really have much to offer. As I get older, I found that I am really starting to dig some NMK and UPL games - especially Big Bang/Thunder Dragon 2.

There is most definitely something great about this game, mostly in the gameplay system (simple) and dedication it requires to get good at it as the bullets are blue and can be hard to see from time to time depending on the enemy and back ground. No wonder Cave uses so many pink ones. 

I kept finding myself over the past few years going back to this game and having a blast with it, even though I couldn't figure out why, but I definitely dig this game. It's fun and hard and the game itself is actually 8 stages, which is pretty impressive. There are also a few fun things about the game if you have never played it like the text at the beginning of each stage being destructible and if you kill certain groupings of ships fast to get bonus enemies at the end of certain stages worth a bunch of points. 

This high score isn't a world away from my last one, but its worthy of an update as it was set getting to stage 5, even though I had no bombs and ate it pretty quickly. I do have a set of roms coming to convert this pcb to the Thunder Dragon 2 version, but as far as I can tell, there are actually no differences in the game itself, which will make it a bit of just a title screen swap, but we shall see. I really do like this game and its making me want to track down a copy of Gunnail and a few others and give them a run, especially as pcb prices seem to be getting up there.