Saturday, December 11, 2010

Makaimura/Ghosts 'n Goblins - arcade


Regular readers of the blog know that I tackled Castlevania 1cc'ing the vs. arcade and the NES console port as it was one of my most feared games of my past. Well, top of that list would be Ghosts and Goblins, a ridiculously hard and unforgiving arcade game by Capcom.

It was amazingly popular in Japan and it was ported to just about every system, including the NES/Famicom, Sharp X68000, Commodore 64 and Amiga, Gameboy Color, Playstation , Sega Saturn, Wonderswan, and the PSP.

It's a beautiful game, even today, with exceptionally well-drawn sprites and a very distinct soundtrack. The opening of the game, where your girl gets stolen away from you by a devil is still very cool and the music during the opening so distinct, that I can recall the piano-synth-organ sound at almost anytime.

Aside from being an excellently drawn and sounding game, it's brutally hard. Crazy, brutally hard. The kind of hard that breaks controllers and keeps you pissed for a while. It's nearly a total memorizer - sequences of events/enemies that need to be totally memorized in order to overcome them. I say almost because there is a fluidity to the gameplay, but one that requires perfect, split-second decisions.

I have just started playing this after loading mame on my Macbook as my Mame box is totally dead. It's a game I never could get far in as a kid, but one that I loved to play, just like Castlevania. And just like Castlevania, it's a game that I really want to 1cc.

I have been playing for a few days, about ten to fifteen credits a day, sometimes credit feeding to see just how far I can get and learn the more advanced patterns in the game. I can now get to the third stage without too much trouble, but the third stage absolutely kicks my butt every time.

I would love nothing more than to pour hours into this on the arcade and have a deal pending for one, which will hopefully be mine before the 2011 Chicagoland Winter Carnival coming up in February, the 18th through the 20th.

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