Tuesday, October 26, 2010

Dodonpachi DFK for X360



Looks fantastic and I am really sorry that I do not own an XBox yet! Ketsui, Mushi Futari, Deathsmiles, Guwange and now DFK. Yup, it's about time to own one...

I have never been a big fan of console ports, but this system is really making me change my mind! After playing Ketsui at gunbird18's meet a while back, I was impressed by how true to the pcb it was. And seeing as how I can't just go out and buy DFK, Deathsmiles and Mushi Futari, never mind shelling out a healthy chunk for Ketsui, I might be tempted to pick up a 360 and go with the flow. Cave certainly seems to be very interested in pushing the colsole port format. Some have even said that it looks like they are using the arcade to test for the home market.

In any case, it's hard to argue that a $200 system and $60-$80 games are a bad choice when pcb's are easily double or triple the cost of the system + game in any instance.

4 comments:

Arcade Fever said...

Its about time! I'm not much of a console gamer either, but you can't beat the economics of it while waiting for PCB prices to drop. Plus the ports have extra modes and HD visuals, which look wonderful on my tri-sync cabs.

drboom said...

Yeah, agreed. Although I don't have the awesomeness you have with the cab/console hook up!

I did just snag a Deathsmiles JP release this morning from Vyxx on shmups, so I own yet another game for a system I don't have. It'll - at the very least - get me to pick up a system soon!

COPSYOP said...

Sure as hell makes me wish I had a J360 too..absolutely sick STG game. Those chains are insane! I wish I could chain like that, damn. Is it a lot easier to get higher chains in the more recent DDP games (as opposed to the Cave 1st & 2nd gen hardware-based titles?)

drboom said...

Oh yeah - without question. In DP, a chain of 80-100 was amazing, DDP, around 1000 was impressive. In DFK, 10K chains are where they start to get exciting.