Wednesday, December 30, 2009

On The Road with Super Bomberman 3



For the X-mas holidays, I traveled down to see my family in Atlanta and instead of taking along my DS or PSP or Advance SP, I just took my MacBook, a USB Sega Saturn controller and a SNES emulator.

My girl couldn't join me until laer in the week, so each morning over coffee, I would play Super Bomberman 3, a super awesome Bomberman title.

Being a huge Bomberman fan, I have been playing the later releases sparringly so as not to run of of titles to play, so this was a total treat. I used save states to make it through to the final boss in few days and as usual, he kicked my ass a number of times, even when I knew what his patterns were going to be. I'll have to practice some to finish the game off, but really, the levels are the best part of any Bomberman title, so maybe I'll let him live for now.

Wednesday, December 9, 2009

DoDonpachi high score #3




So it's not going to trouble anyone over at shmups, but as I am playing for distance, I don't actually care about the score. Think of these as "distance high scores" or something.

Anyway, sick home for the third day running, and got tired of Mahou, tried Donpachi, remembered that I didn't like it, and started in on DoDonpachi.

Got to stage 6, the last stage in the first loop and made two careless errors taking my last two lives without getting off one bomb. 12 bombs wasted. Damn. Felt like the 1CC was coming up, but it just goes to show you nothing is certain until the credit screen. I still really like this game after years of playing it and really would like to make the 1CC of the first loop at some point. Problem is, that the first four stages are pretty easy and pretty boring, so as I tend to only play things that keep me excited, starting in after five or six credits on a game where the first 15 minutes are sleepwalking is hard to do.

That being said, I will still keep coming back to DDP and someday (hopefully soon) I will be nailing the clear.

Monday, December 7, 2009

Mahou Daisakusen/Sorcer Striker high score #1

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Started playing this again as I am home sick. Again. Gotta love flu season.

This has been on my wanted list for pcb's for a while now and I just started playing it for score. These runs were made with the Sorcer Striker rom set in mame to see if there are any differences and I can't tell if there are. Seems exactly the same to me, which makes sense as the region is set via jumpers on the board (EDIT: PLayed both a lot these past two days and I think there are differences, though subtle. Can't actually tell if they are just rank or differences in the rom, though).

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Made it to the stage 6 boss and died twice on his early patterns to finish this run with a new high score of 1,396,060. Pretty close to the loop, may work on it some more soon.

Watching Battle Garegga master KET live II

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In the last few weeks, KET has been rather sporadic with his playing live and those weekends when he has played, the games are, well, kinda sucky. Not that he's bad at them - he pretty much kills anything he's playing - but that you kinda of wonder why he's bothering with them in the first place.

Fox example, two weeks ago he played Majonng for an hour straight. Solo. No shooters at all that week from what I can remember, but my brain may have been mush from watching tile matching for way too long.

Them there are other weeks where he takes on some good classic shooters and gives you something to really sink your teeth into as you sit back and watch one of the best do what's their best at. This weekend was definitely one of those.

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I started up Ustream and he was playing a UPL platformer, Ninja Kid, which actually was pretty cool. Weird, but it is UPL. He moved on from that to play some Garegga, playing a low rank Golden Bat run and dying on stage 6. Very nice. From Garegga, he moved onto R-Type. He stalled at stage 7, losing his life and powerups and trying at least 25 times via continue to make it past powered down and it just wasn't to be.

I stayed with him all morning until he signed off, which is a rarity recently. Normally, he'll start off playing stuff that like to watch and taper off into some terrible game and I start surfing the web, doing laundry or cleaning my apartment until he signs off. This last week was a pure delight and a pleasure to watch. Man, I really have something for superplays!

Friday, November 27, 2009

Persona 4 - Straight from the Back Catalog

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I rarely get sick. For some reason, I have a pretty good immune system and seem to be able to stave off colds like brushing crumbs from my shirt.

Which is why I am blown away that I am sick again for the second time in a month.

I'm sure the new job has something to do with it. I had been working with just one other guy in the office for so long that I think my immune system just didn't have to work as hard. Doesn't hurt that that guy, Dave, was fit as an ox. Now I'm working with 78 other people around me and some are sick, some have kids who are sick and germs are just flowing everywhere.

So, I took off the Wednesday right before Thanksgiving and figured a 5-day weekend should be good to get healthy again.

It's also good for going through the back catalog of games I have - mostly RPG's - that I had bought and not had a chance to play. Last time I was this sick, I started Shin Megami Tensei Nocturne and tired of its ridiculously high difficulty rate and punishing battles and later, Earthbound which was very easy and didn't keep me going after a day of play with it.

This time I picked up Persona 4 for the PS2 and started where I left off after playing it once - 4 hours in.

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It's a lot like Persona 3 - you have relationships to cultivate during the day, school to go to, studying to do and a random dungeon to blast through at night. Now, I loved Persona 3, but after 100+ hours, I kind of tired of it and I finished that almost right before this came out, so I didnt feel like more of the same at the time. Which is why it worked so good as a back catalog game.

The systems are familiar, the spells and personas as well and it took me a battle before I jumped right in and started playing.

It's a really fun game, a good, solid RPG fr the late in the tooth PS2 and a total gem for Persona fans. The story is actually better, a murder mystery of sorts with some good suspense and great characters. You can also control every character this time around, so there's no random bad decisions by your party in the middle of battle.

The music is good, better than 3 and after 10+ hours, I'm not tired of it. I'm going to be plugging away at this one for the weekend as I'm pretty much cooped up indoors, with some DDP and DOJ thrown in for good measure.

Saturday, November 14, 2009

Road trip with Mark Alpiger of King of Kong

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When we got back, I couldn't believe just how much we got done. We visited the prolific Walter Day of Twin Galaxies, three WR holders, visited Tim McVey who was in the middle of a 30+ hour marathon attempt of Nibbler (classic game by Rock Ola) and drove 800 miles in 48 hours. A massive amount of geekiness in such a short amount of time.

Mark and I have been talking about this trip for sometime as he wanted to go and visit Walter Day of Twin Galaxies, a friend of his and keeper of many vintage arcade goodies. Mark's a bit of a video game historian with quite possibly the largest collection of historical artifacts about early competitive video gaming next to Walter's.

As Walter Day has sold Twin Galaxies and is donating a massive amount of material from TG to the arcade museum, Mark wanted to go there and talk with Uncle Walter (as he calls him) to pick up some goodies.

On Friday night, Mark drove up from Kentucky and met me at my place with quite possibly the most amount of stuff I have ever seen anyone go on a road trip with. It took us three trips from him car to unload it all and when we were done, he was surrounded on my couch with a ton of gear including an air mattress, two pillows, bedding, two bags of food, a laptop and gear bag, a box of boards, two duffel bags of clothing, a pile of CAG goodies including King of Kong posters and DVD's and camera equipment with two tripods.

I have a Crystal Castles machine, one of only two classic arcades I own (the other being a vs. Nintendo cab for non-regular readers of this blog) and Mark is the former WR holder, so I definitely wanted to get some footage of him playing and also get a few tutorials as I am dying to hit 850K.

Once we started playing, Mark noticed that I have a rare version of the CC board - the conversion board - which is a bug-fixed version with a different end screen (trapazoids instead of cubes) and a new credit screen. we took some archival footage of him playing to show the differences and the Mark took a number of runs at the game, hitting a high score of about 836K, which he wasn't too happy with. Pretty good for not playing in some time for sure, but whenever we had time, hed play a game or two to try and ramp up that high score. We actually ended up leaving late on Saturday because he wanted to get in a few more runs!

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We left my place at around 10 a.m. and headed up to DeKalb, home of Star Castles arcade, a hole-in-the-wall classic arcade where we met up with Paul Zimmerman, the current Phoenix WR holder. Paul and Mark talked it up for a while while I played Castlevania on a Playchoice cab and Stocker, a rare Bally/Sente game. After about an hour and a lot of picture taking by Mark and Paul, we split to make the long drive to Walter's place.

One of the funny things about road trips is that you ened up learning a lot about the person you are in the car with. Mark was no exception. We talked a lot about the 1980's when he started competitively gaming, playing in some of the first tourneys in 1985 and on. He met the current WR holder of CC and a good friend of his, Frank Seay at one of the Twin Galaxies tourneys and from there they started learning the game and perfecting patterns until Frank hit 910k+ and hit the new WR, which was never to be beaten.

I also learned a lot about Mark's musical tastes as we played Name That Tune with music from his laptop with him choosing the songs and me having to guess. I learned that Mark really likes a number of pop hits from the 1970's to present with no exceptions for hip hop, metal or whatever. A typical string of songs would be from Green Day, ABBA, Hataway (What is Love), POD, Bob Seger, The Bangles, Eagles, Devo, and ELO. Needless to say, I didn't know a ton of them but we did have a bunch of fun.

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We hit Walter's place, an 1890's Amnityville style house late in the afternoon and hung out, going through old memorabilia and found mad amounts of stuff even he didn't know he had anymore, including the waivers from the infamous 1982 Life Magazine shoot, old score books from the 1980's original tourneys and one of the only remaining t-shirts Walter made celebrating Twin Galaxies home town of Ottumwa as the video game Capital of the World.

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Walter was a gracious host and a lot of fun. He asked me a lot about myself and my gaming history and made me feel right at home, standing in the center of gaming history. I even got a chance to see the office and studio Walter is filmed in in King of Kong where he one day wants to settle down and record some music.

He rents out most of the house and only lives in two rooms in it - a small kitchen and a smaller bedroom. As he's big into transendental meditation, he doesn't seem to need a bunch of gear and he's really humble for a guy who has such an important place in video gaming history. I had Mark snap a quick shot of me and Walter as we left and carried out Mark's pile of goodies, including about 1000 Twin Galaxies arcade tokens and numerous other rule books, posters and promotional goodies.

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From Walter's we headed to Tim McVey's place where he was in the middle of a WR marathon attempt of Nibbler by Rock Ola, the first coin-op version of Snake. He made video gaming history in the early 1980's when he was the first to hit 1 billion points on a video game- in this case, Nibbler. His house has a bunch of memorabilia from that time, including a key to the City of Okaloosa, IA, his home town.

He also use to be a prolific BMX racer in the 1970's and 1980's and has a wall of trophies and gear from that time. There was a room full of people there, helping him out and taking him through the long hours required to best the current WR. He took the time to talk with us, do an interview with Mark while playing and also watch some of the MMA fight on the big screen HD TV which took up a good deal of the front of the room.

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He started trying to recapture his record this year when some documentary filmmakers asked him to attempt it. Afer he had hit 1 billion on it in the 1980's, he had won a machine from Rock Ola as part of a promotion, but didn't really feel like playing much after the 30+ hour marathon game and it collected dust for years, finally being sold by Tim. The filmmakers decided to try and track a machine down for him and found one on eBay which just so happened to be the personal machine of one of the game's creators. They quickly snapped it up and had the two programmers sign it and gave it to Tim earlier this year.

So far he's banked four or five attempts at the new record, only to be beaten back each time by fatigue and more often, his hand which would blister and bleed before coming close to finishing.

Back in the 1980's , Tm was racing BMX and had massive calouses on his hands, so it wasn't a problem then, but now, as a 40+ year old, his hands can't take that abuse. He's tried gloves, which didn't work, and a few other things, finally getting the sound advice to cover the pads of his hands in Super Glue and wrap them in flexible athletic tape, which seemed to do th trick when we were there, 14 hours into the attempt about at almost 400 million points.

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We stayed for a bit, watching and recording and took off for Greg Laue's house, the former WR holder of Star Castle - Hard Chip version and home to a well-stocked personal arcade of about 30 classics, including Donkey Kong Gauntlet II, Pac-Man, Joust, Robotron, Tron, Star Wars and Elevator Action to name just a few. I played for as long as I could while Mark had instantly hit the sack when we arrived. Greg and I talked and played and my eyes started to cross at about 2:30 a.m. after a nearly 300K game of DK by Greg.

In the morning we headed out for home and said goodbye to Iowa for the time being.Thanks to everyone along the way that opened their home to us, Greg of the comfortable couch and Mark for the stories and companionship.

Tuesday, November 10, 2009

Mark Alpiger of King of Kong plays DOJ



This past weekend, Mark Alpiger and I got together to take a bit of a road trip, meeting up with a number of classic arcade world record holders and notables, including Walter Day of Twin Galaxies.

The first night he came into town, he stayed with me and we played a bunch of Crystal Castles, but I also got him to play a round of DOJ. Surprisingly, he's played Dodonpachi a number of times. This was his first shot at DOJ, captured on film for posterity.