Showing posts with label Cloak and Dagger. Show all posts
Showing posts with label Cloak and Dagger. Show all posts

Tuesday, September 6, 2011

Cloak & Dagger high score #2, 1CC ALL




Not a bad first 1CC of this game, no real point pressing here and a pretty average run back up to the top. It was extremely satisfying to finish this game though. The last few floors were pretty easy and I ran most of them quickly, taking out the guards and moving to the exit, just working on the clear.

I have a good plan for the floors up to 33, using the floor 7 warp, and a pretty good idea of how to run the floors on the back, but - according to the rules on Twin Galaxies:

Special Note: player cannot start from a floor lower than nine (9).

Which makes me a little wary of John McAlister's WR score on there as I a few of his MARP runs which are about the same score and he does use the 7th floor warp. I did send an email to TG asking for clarification and have not heard back, but I will try and see what patterns can be built from starting on 9 and working up without warps. I don't think there is a cave level until the 20's and I would need to search for a warp there. It may be advantageous to play every floor and rack up some points by killing guards and collecting boxes, but those express bonuses you can get from skipping floors may be where its at.

All of that aside, I am super stoked on this game still. I'm so excited to own it and super excited to play it each and everytime.

Saturday, August 27, 2011

Cloak & Dagger high score #1



Progress is happing very quick here. I have been practicing it a bit every time I can, getting a bit further and trying to figure out what the best path through the game is to max out points. I'll post this up as my first high score, a 1,090,165 score that got me to level 22 going back up. There is a lot of point pressing opportunities here and some interesting places to score and I am just loving the gameplay and time I am spending on this machine.

I added castors to the bottom and dialed it in a bit more monitor wise and its as good as its gonna be. I will start recording runs shortly as I am getting closer and closer to the clear. I have been trying new things on every run - using the 'express' elevator in different places, suiciding on high scoring floors, looking for the fastest path through the maze levels and seeing if spawning more than one superguard per floor is possible (I haven't done it yet).

I will be submitting a high score to Twin Galaxies at some point here as I feel the need to get some TG world record scores under my belt. Whenever I play in these vintage arcade tourneys, everyone else either has 'WR Holder in ...' or 'Former WR Holder...' titles and mine is always 'Good player at...'. My turn for a WR.

Sunday, August 21, 2011

New cab: Cloak & Dagger - Atari 1983




Finally! After looking for this game pretty seriously for the last ten years, I have finally found one! Cloak & Dagger is my holy grail of cabs, having become obsessed with it a few times over the years. Words cannot really do justice to my happiness and excitement, especially after playing it for the first time last night, on a dedicated cab and not through emulation. It's very similar to Robotron: 2084 in that it is a two-stick shooter, but differs in that there is an end to the game and warps to later levels and way more interesting floors and layouts.

You start out on the first floor, going down into Dr. Boom's Bomb Factory complex to find him and there are 33 levels downward. Once you hit the bottom, you get a chance to fight Dr. Boom, recover the stolen USAF plans and head back to the surface, now with harder floors. Each floor on the way down has a bomb in the center of the floor with a burning fuse, so you enter the floor, kill the guards, get pieces to a map to get out of a minefield map every 4 floors or so, sometimes grab an extra life in a box and head to the exit. You also have an igniter button, so that if you want to rack up some good points, you can ignite the fuse at a way shorter point to set the bomb off sooner. If you can time the bomb explosion - which engulfs the screen when it detonates - getting you into the elevator at the end of the level just before the blast reaches the door, you'll get a ton of points and flames will lick out from the cracks between the elevator doors in the cut scene. Awesome, just awesome fun.

I got into it at first as a child after watching the Disney movie of the same name and thinking how amazing the game looked, how cool the elevator cut scenes were, how awesome the music sounded. Later, when I started buying arcade games in the mid to late 1990's, I started looking for one again, reconnection with the interest in it of my youth, but I could not find one anywhere at any price. And these were the days when op's were dying to sell you stuff out of the backroom, before nostalgia hit on arcade cabs and where you could walk out with original Star Wars and Tron's for $150 a piece.

I kept looking around for years, finding a few for sale from time to time, but I was either too late or the price was waaaaaaaay to high. Finally, I found a local collector who had a B, B+ machine for sale for $1250 and as I was hemming and hawing, out of the blue came an email from someone on VAPS with a Cloak & Dagger, A- condition with a spare original marquee, a spare Agent X board (prototype version of C&D) and a spare C&D board too for $650. Holy. Shit.

I completely flipped out. He sent pictures and video's of the machine, its full sideart, its nearly pristine control panel and I just exploded with happiness. I immediately accepted his offer without any haggling and agreed to make the trip up from Chicago to Minneapolis, MN that following weekend and 15 1/2 hours later, here we are.



I installed it into the SRAM arcade for the time being and need to get some castors on it and tweak the monitor a bit too, but the rest of it is tip top. The joysticks are even tight and the CP is so clean underneath, it looks like it just came out of the factory, as does the coin box and all of the boards inside the cab. Just crazy nice.

I got in a few credits on it and posted a 900K score on it the first night, ending at level 30 on the way back up, using the warp on level 7 to head to level 30. There are a number of warps in the game and I will work on the short path first to get a good score and then maybe other longer paths to maximize the score if possible. The WR is 1,497,744 and I think I can give it some serious competition. My 900k score puts me in 3rd place for the game on Twin Galaxies with over 25 submitted scores, so I feel pretty good about that.

I'm super happy to own this and it came at a time when I had spare cash and time, like fate stepped in a decreed it was my time to own one. Thanks, fate. I'm f*^king happy as hell.