Showing posts with label DoDonpachi Dai Ou Jou. Show all posts
Showing posts with label DoDonpachi Dai Ou Jou. Show all posts

Wednesday, February 2, 2011

New PCB: Dodonpachi Daioujou pcb + arts, Cave 2002


Not exactly a new pcb, but I finally got the art work for the game from Dave and shot this photo as I am currently looking to swap my vanilla pcb and arts for a Black Label one. It just looked too nice to not post it up!

I did get a chance to check out Black Label as it is now fully emulated in MAME (along with Ketsui and Espgaluda) - which seems totally bananas. It is a lot of fun, very, very similar to the original but the frequency of hypers does make it quite a bit more fun. The 1 or 2 loop choice is very cool, as is the option of choosing Black Label or the original version when you power up the pcb.

Now that I have 1cc'd Donpachi and Dodonpachi, maybe this one is next...

Saturday, April 24, 2010

New PCB: DoDonpachi Dai Ou Jou, Cave 2002



Dave and Andi both came by for our regular/semi-regular gaming night and toward the end, we plugged in the DOJ pcb I have been borrowing from Dave for about 6-8 months. We played a handful of credits and I got stoked to play some more, excited for the week to come.

Dave, on the other hand, decided he really didn't like the game enough to keep it, so we worked out a trade and viola! New pcb.

There's so much about this game that I love - the music by Manabu Namiki is one of his top three best OST's (the other two being Garegga and Ketsui), the graphics and feel of the stages is vintage Cave and the play control and system are just brilliant. The chaining is a bit tedious at times to get a big score, but I'm nowhere near working on the harder stuff.

I remember the first time I saw footage of this game and was actually scared to play it - it looked so hard and punishing that I thought my anger toward not being able to play it well would override my enjoyment of just playing it and it would be a dud. It turns out to be quite the opposite. I love playing it and I love the difficulty. Games stay short and just making it to stage four feels like quite an accomplishment. I'm very glad I now have this in the pcb line up.

I haven't yet set a high score of sorts, even a crappy one, but I have been working on chaining the first level and think I will post something once I get that down fairly well.

Tuesday, November 10, 2009

Mark Alpiger of King of Kong plays DOJ



This past weekend, Mark Alpiger and I got together to take a bit of a road trip, meeting up with a number of classic arcade world record holders and notables, including Walter Day of Twin Galaxies.

The first night he came into town, he stayed with me and we played a bunch of Crystal Castles, but I also got him to play a round of DOJ. Surprisingly, he's played Dodonpachi a number of times. This was his first shot at DOJ, captured on film for posterity.