Friday, July 31, 2009

Playing Castlevania III on the road, some changes soon to come to the gameroom...

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In much the same way I have a hook up for my PS2 when I am on the road, I realized that I could very easily bring my NES with me on the road, which is exactly what I did this week.

The best part is that I don't need a connector as its the old coaxial hook up. Easy peasy. I brought along The Goonies, The Goonies II, Bionic Commando (I swear, I will learn to like this game), Castlevania and Castlevania III as I am attempting to play through it again to work up to the 1CC.

There is one thing you should not do when on the road though and that's throw the controller in the room. Most hotel rooms are small, mine being no exception. After a pretty tricky section and subsequent cheap hit in III, I lost my last life in a pretty egregious manner and started to whip my controller forward and realized there was a very large mirror in the way.

I forced my hand downward just in time and released the controller against the ground, which hit the nearly empty dresser and made a very loud ka-thunk. I waitied for the sound of someone comming and sheepishly sat there - but nothing happened. I felt like a baby, but hey, Castlevania can get the blood up and the Italian in me is very demonstrative.

I have been working the early levels repeatedly and now I am starting on level 7 and above to playthrough the lead up to Dracula's castle. The opening stage of the castle is sooooooo cool - Vampier Killer playing just like the first part of the original Castlevania - that it makes me smile.

My downtime this week has been split between the NES, running and the internet, where I have recently bought quite a few new additions to the collection that I am VERY excited about.

The first actually started last week when I found a Nintendo vs. Golf cab for sale about an hour and a half from me and worked it out with the seller to come by and get it this Monday. Now I have a home for my vs. Castlevania boardset! Yeah!

Shortly there after, I saw a posting from oregonarcade on KLOV selling a vs. The Goonies kit and snatched that up, along with a few black vs. kit cases.

I also grabbed a NOS marquee from Scott over at Hyperspace arcade for the vs. Castlevania and lastly, contacted a guy about getting his Donkey Kong 3 arcade, a game I really love and probably the only other Nintendo cab I could see owning. Pretty busy weekend for sure!

Monday, July 20, 2009

Classic Game Boy titles and hidden gems

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It's amazing what was possible on the Game Boy. I remember thinking when I was a kid that a portable Nintendo would be just about the awesomest thing ever and I wanted a Game Boy like nothing before. Luckily, I did get it for my birthday the year it came out and got a few games shortly there after, like Super Mario Land, Castlevania Adventure and of course, Tetris.

I hadn't picked up a game for the original Game Boy for ages, having moved on to the Advance and then the DS and left all those black and white (or black and green) games behind. But recently, I started to feel nostalgic for SML and decided to get a few other gems for the system while I was at it.

SML is an excellent addition to the Mario universe - if only an easy one. I beat it time and time again as a kid and loved every minute of it. The music is so good in the whole game that when I think of SMB music, this is the game I think of. The levels are strange for sure (Mario in Egypt anyone?) but the game play is classic Mario and really, really fun. The graphics are a bit smaller and the game is very short, but it's a very fun quick game for sure. I did beat the game on my first playthrough after 20 years, but I still love it.

In the cavalcade of GB fun, I also picked up a copy of Metroid II, which I have been interested to play for quite some time. Metroid II is kind of a typical Game Boy game: larger sprites to match their graphic design to their console counterparts and tinny music, but the game is much more than just these two weaknesses. The game play is actually fairly linear where you are only able to access sections of the world after beating other sections. There is no map but one isn't needed. You just keep pushing forward. It's pretty enjoyable overall.

SML 2 followed shortly there after and what an improvement over SML! The sprites are more inline with other Mario titles of the 8-bit era and the worlds feel like they fit into the Mario universe better. There are alot of good moments in the game. It is much longer and really is a more realized world that does justice to that era of Mario titles.

Castlevania Adventure is not one of the best titles on the GB - Simon moves slower than a sloth and the game is ridiculously hard. Back in the day, I could only get a level or two in. But with Castlevania II: Belmont's Revenge, all those problems are fixed and the game, while my time with it is limited, is one of the best Game Boy titles.

There are also the Dragon Warrior titles (1-3), two of which - 1 & 2 - are included on one cart. They are slightly easier than their console counterparts and awesome RPG's for such a small system.

But the absolute creme of the crop has to be The Legend of Zelda: Link's Awakening. It's so close to a console feel on a pportable system that its hard to believe its about 20 years old. The game is super fun with an awesome story and remains one of the best Zelda games period. No kidding.

The game takes place on an island and there are a number of typical Zelda game play elements - getting weapons/items to solve dungeon problems, collecting things after beating the bosses to lead up to the end encounter (in this case, it's musical instruments) and a fun, sprawling, open world adventure complete with all your classic Zelda favorites.

I have been playing it non-stop for a week and I forgot just how good the game is. It's massively engaging and has a great story, which I won't spoil here, but it does keep you wanting to see what's next, which is really all you could ask.

I only hope Nintendo realeases some of the classics on DSi-ware - but you can always get out your Super Game Boy, or your GB Advance SP, or even the original black and white GB, relive - and possibly discover - some great GB titles.

Wednesday, July 8, 2009

Same! Same! Same! (MD) high score #1

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The Sega Mega Drive (Genesis) is not one of my favorite consoles, but you can't completely turn your back on a console that has a unique-to-the-platform Castlevania title in Bloodlines and a ton of shooters. I actually own a Mega Drive and a Genesis, so for not really liking the console, I seem to have all the bases of it covered.

What I do like, however, is a change of pace from time to time and console shooters, at least back in the day, usually offer an easier challenge than their arcade counterparts. This is most certainly the case for the Toaplan titles that ended up on the MD/Genesis and everyone in a while I track on down for a buck or two on the internet and go to town.

Same! Same! Same! (Fire Shark in the US) is the sequel to Hishou Zame (Sky Shark in the US) and is a pretty decent title. It doesn't quite compare to Hishou Zame, with kinda bland sound, strange power-ups for your weapon and the need to actually dodge weapon change icons for a long time on screen lest you lose the needed red fire shot or blue spread at a critical stage of the game. The same thing happens in Twin Cobra (can't spell the Japanese equivelent off the top of my head), but the power ups dissappear off the bottom of the screen fairly quickly. In Same! they seem to hang around for an age and it gets annoying pretty quickly, but you do eventually have to accept it.

I busted out my copy, which is actually a Fire Shark cart, but when plugged into my MD, it comes up as Same!, which is pretty cool. I believe the same thing happens for Tatsujin/Truxton and Twin Hawk/Daisenpuu.

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I played through the first loop of the game on my second or third play through on the default settings - which are marked as 'easy' - and then gave it a few more runs through to get to this high score at 4,487,740, ending the run in the second loop at stage 18. Not bad and a pretty fun game. It put me up pretty high on the shmups scoreboard for the MD version and I may attack it on normal and see what I can do.

Saturday, June 27, 2009

Staying Home Sick with the Pile of Shame and my NES

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Everyone has a pile of shame - that large, frequently growing pile of games you buy, but don't play right away that sit next to your gaming station like some poor, lost children waiting for the love of their parents to finally come.

When I get sick, which isn't all that frequently, I end up tackling some of the games in my pile of shame, trying to justify buying tons of stuff that I never seemingly play - until I have no choice to but to amuse myself whith what's in the house. I have been able to curb my prodigous video game spending to the point where I actually need to go buy something new at times, but neverethelless, I have a number of games collecting dust and years in my geeks' library.

So this last week when I was home sick for 5 straight days, I decided to go on an NES-centric blast of some titles I never got to.

First on the list was Zelda II - The Adventure of Link. I had seen the game plenty when I was a kid. I remember it being a pretty big deal when it came out as the original Zelda had garnered quite a hardcore audience by then. I saw it at a friends house and really didn't get it. It seemed like a combination of two very disperate things - namely platforming and rpg's. I passed on it as good NES games seemed to be comming out every other day back then.

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I picked it up for the first time since I saw it last in the late 1980's and gave it a go. First thing I noticed, the music was bland and tried too hard to be as majestic and special feeling as that of the first game. The overworld maps were totally devoid of any personality or good design. The creators should have really looked at Dragon Quest to see how to set up a good overworld, one that invites you to explore rather than look for the shortcut every time.

The controls aren't too bad, but there are issues with collision detection from time to time, tying your opponent and both scoring hits, which can be frustrating, especially when your un-upgradable sword is so short.

I went back to the pen and paper for mapping out dungeons and it really brought me back. I can't tell you how many maps and notes I took for NES games and it felt good to be doing it again. I mapped all but the last dungeon, mostly becuse its so freaking huge and I knew the pattern - left, right, right, left at the intersections - which helps not waste as much time as the dungeon wants you to.

I played the game through until the last dungeon and just lost steam. It takes forever to transverse the set-piece battles to even get to the dungeon and the dungeon is needlessly long, with a ton of rooms with one or no enemies inside. But that doesn't matter as much as the fact that those few enemies are crazy powerful and will take you out very quickly. Most aren't even worth fighting - running is definately the best tactic, especially as most lack any patterned movement at all.

Once you get to the last boss, everything is pretty much cake, from what I understand, but I just don't care to finish it. It misses for me on a number of levels - visually, its pretty uninspired and gone are all the enemies you came to love/hate from the first Zelda, which kinda kills the nostalgia factor.

The platforming is actually prety good, especially when you get the downward and upward stab movements and can blast through most screens pretty quickly, even if you are just bouncing along the tops of your enemies heads to get through the random battles.

Not a bad game, but not one of the NES's best and certainly not for anyone but the vintage-ly curious.

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Next on the list was a game I had absolutely no time with - and for good reason - it was never released here. Earthbound for the NES was a rare one - translated and finished, it never saw the light of day in the US until some fans found the rom data and dumped it for all of the world to enjoy. I had a reproduction cart made at NESreproductions.com (along with Summer Carnival '92 - Recca and Super Mario Bros. 2 Japan) and I have been waiting for a rainy day to play it. It wasn't raining, unless you count the massive ammounts of mucus I seemed to be producing in unlimited quantities.

If you read this blog from time to time, you'll know I love me some old-skool RPG action. I like to grind, I like overworld maps, I have played Final Fantasy 1 to conclusion at least five times - all on the NES - and I have played through all of the Dragon Warrior titles we ever got here. So I was pretty excited to play this, especially as the fans of the series are legend.

In short, I had a blast. Awesome music, great overworld maps, a really sprawling world to play in and a bit of necessary grinding makes for a very good NES game. I played the first five or so hours with a smile on my face and just dug the hell out of it. It's slow, but old-skool slow and it's graphics, gameplay and music are dated for sure, but it's a helluva lot of fun. When you get a chance to discover something like this, it's pretty rare and should be cherished and that's what I did in my couch-bound state - cherished the hell out of it.

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I laughed the first time I had to fight a hippie, I buckled down when I needed to find the young girl in the cemetary and I marveled at the dream world Magicant, a place so rare for games - a dream world that feels like it.

That's about as far as I got while I was sick and I may return to it, but as my hours for gaming are not optimal when I am not home on the couch sick, we'll see. I may save it for another future day with nothing to do.

I also decided to give Bionic Commando another shot and just didn't click with it for like the tenth time. I know there's something there, but I'll be damned if I ever find it.

At one point, I did try out SMB 2 Japan, but holy hell its tough. Not for the faint of heart. I haven't played SMB 1 in years and I couldn't make it past the first level without dying a lot more than I should. I'll save that for another sick day.

Tuesday, June 16, 2009

New PCB: Armed Police Batrider - Japan Ver. B + high score #2

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It took me all of two seconds to make the decision to buy this from a friend on shmups when he offered it to me for sale. After playing gunbird18's copy for the past month or so, I got to really enjoy the game and I knew I'd have to drop the cash to get a pcb when one came up. I did have to sell off my Dangun Feveron to get it, but truth be told, I like this game is much, much better.

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After starting up playing the Advanced course to try for a clear, I decided to scale back a bit and play for a clear on the Normal course, which is only 5 stages as opposed to the 7 stages of Advanced (with possibly more due to the hidden bosses).

This run got me pretty far through the stage 5, where I finally died on the first of the last series of bosses. I have been using Miyamoto (C) and he works really well for me. The other characters I have been playing with will make a good team when I am ready to step it up and try for an Advanced clear and solid letter score - Flying Baron (B) and Strawman (A).

I'm pretty happy with my progress and I have come to really like this game. It's exceptional the way the mechanics feel - like you can move exactly how you want, when you want. There's so many ship choices, paths through the game and hidden things that it feels like I have soooooo much to learn still.

The OST is yet another Manabu Namiki masterpiece and just makes the game that much more enjoyable, especially the Sewer stage and Airport tracks. It really helps draw the game's elements together to make an excellent, fully realized world that becomes so much fun to play in.

One of Raizing's masterpieces for sure.

Saturday, June 13, 2009

Watching Battle Garegga master KET live

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Ever since Dave_K told me about KET (the Battle Garegga WR holder and [I believe] the admin of Garelab, a site dedicated to Garegga) playing live via a streaming channel on the web, I have been checking his feed each weekend and watching him play. It goes without saying that I am always stoked when he goes live.

Now I am really into watching superplays, which I have already covered here, but what makes this amazing is that this is live - he talks to people while playing and responds to comments posted in the chat channel, which is pretty cool. He even has a pretty good knowledge of English, so he'll answer questions posted by westerners. Very cool.

Watching a master at work is a lot of fun and week to week he plays different titles, but always seems to find time for Garegga and Armed Police Batrider. He plays a variety of characters and trys different thing most each and every run. His Batrider runs are usually low rank runs, missing chaining medals, and his Garegga runs run the gamut from low to high rank with virtually every character.

I was signed on and called gunbird18 and he joined me and we chatted all the while watching KET destroy boss rushes in Special stage in Batrider and we geeked it up pretty fierce.

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Right before I thought he was going to sign off, he started in on DDP. We typed furiously in chat like happy school kids and watched him destroy the game, chaining most levels pretty well. gunbird18 had to leave just before he finished the game and he nailed a first loop clear with a few guys in reserve. A pretty nice run and hella fun to watch.

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It is some extreme geekery to watch a guy in Japan playing STG's live with only 20-30 other people - all of whom are Japanese (except us one or two westerners), but it is amazingly cool nonetheless.

He'll usually post a link to his ustream channel from his twitter account here when he's about to play (http://twitter.com/ket_garelab) and he'll play on this ustream account (http://www.geocities.jp/garelabo/us_h.html) so check it out when you can. A very unique opportunity for those of you who want to check this master of Raizing's best.

Tuesday, June 2, 2009

Tatsujin high score #1

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It took me a while, about two days of constant playing (when I actually have free time) to finally get past the 70/80th area and make it past the 400K mark.

In fact, my goal for the evening was to try and get past the 300K mark and my first game past 300K was this 414,180 score.

With old school titles, it seems like the gains you make can be big if you have good control of the player craft and know the behavior of the enemies. In fact, the only thing that caught me out was a set of mid bosses I had never faced before and I got killed by their unusual patterns.

Its amazing, really, that older Toaplan titles seem to draw me in even more so than Cave's newer efforts. Maybe its just a phase, but damn, Toaplan really knew what they were doing.